pub struct Directory {
inode: DirectoryNode,
path: Box<Path>,
position: u64,
dir_entries: Option<Vec<Node>>,
filesystem: Arc<dyn FileSystem>,
}
Expand description
A handle to a directory, it has the inode which controls the properties of the node in the filesystem
Fields§
§inode: DirectoryNode
§path: Box<Path>
§position: u64
§dir_entries: Option<Vec<Node>>
§filesystem: Arc<dyn FileSystem>
Implementations§
source§impl Directory
impl Directory
pub fn open<P: AsRef<Path>>(path: P) -> Result<Self, FileSystemError>
pub fn from_inode<P: AsRef<Path>>( inode: DirectoryNode, path: P, filesystem: Arc<dyn FileSystem>, position: u64 ) -> Result<Self, FileSystemError>
fn fetch_entries(&mut self) -> Result<(), FileSystemError>
pub fn path(&self) -> &Path
pub fn create_node( &mut self, name: &str, attributes: FileAttributes ) -> Result<FilesystemNode, FileSystemError>
pub fn read( &mut self, entries: &mut [DirEntry] ) -> Result<usize, FileSystemError>
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Directory
impl Send for Directory
impl Sync for Directory
impl Unpin for Directory
impl !UnwindSafe for Directory
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