Struct FrameBufferInfo

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#[repr(C)]
pub struct FrameBufferInfo { pub pitch: usize, pub height: usize, pub width: usize, pub field_pos: (u8, u8, u8), pub mask: (u8, u8, u8), pub byte_per_pixel: u8, }

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§pitch: usize§height: usize§width: usize§field_pos: (u8, u8, u8)§mask: (u8, u8, u8)§byte_per_pixel: u8

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impl FrameBufferInfo

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pub fn memory_size(&self) -> usize

The size of the memory buffer required to hold the framebuffer

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pub fn get_arr_pos(&self, pos: (usize, usize)) -> Option<usize>

Get the position in the memory buffer for a given pixel Returns None if the position is out of bounds

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pub fn pixel_mem<'a>( &self, memory: &'a [u8], pos: (usize, usize), ) -> Option<&'a [u8]>

Get the pixel slice at a given position (read-only)

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pub fn pixel_mem_mut<'a>( &self, memory: &'a mut [u8], pos: (usize, usize), ) -> Option<&'a mut [u8]>

Get the pixel slice at a given position

Trait Implementations§

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impl Clone for FrameBufferInfo

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fn clone(&self) -> FrameBufferInfo

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FrameBufferInfo

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl FrameBufferDraw for FrameBufferInfo

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fn read_pixel(&self, memory: &[u8], pos: (usize, usize)) -> Option<Pixel>

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fn write_pixel( &self, memory: &mut [u8], pos: (usize, usize), color: Pixel, ) -> Option<()>

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impl Copy for FrameBufferInfo

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