pub struct Clock {
devices: RwLock<Vec<Arc<dyn ClockDevice>>>,
rtc: Rtc,
system_time: RwLock<SystemTime>,
}
Fields§
§devices: RwLock<Vec<Arc<dyn ClockDevice>>>
devices sorted based on their rating
rtc: Rtc
Used to determine the outside world time and use it as a base
system_time: RwLock<SystemTime>
System time
Implementations§
Source§impl Clock
impl Clock
fn new(rtc: Rtc) -> Self
fn add_device(&self, device: Arc<dyn ClockDevice>)
fn get_best_clock(&self) -> Option<Arc<dyn ClockDevice>>
fn get_best_for_calibration(&self) -> Option<Arc<dyn ClockDevice>>
pub fn tick_system_time(&self)
pub fn time_since_startup(&self) -> ClockTime
pub fn time_since_unix_epoch(&self) -> ClockTime
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for Clock
impl !RefUnwindSafe for Clock
impl Send for Clock
impl Sync for Clock
impl Unpin for Clock
impl !UnwindSafe for Clock
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