struct Scheduler {
interrupt_initialized: bool,
scheduled_processes: BinaryHeap<SchedulerProcess>,
running_waiting_procs: BTreeMap<u64, SchedulerProcess>,
exited_processes: Vec<Process>,
max_priority: u64,
}
Fields§
§interrupt_initialized: bool
§scheduled_processes: BinaryHeap<SchedulerProcess>
§running_waiting_procs: BTreeMap<u64, SchedulerProcess>
§exited_processes: Vec<Process>
§max_priority: u64
Implementations§
source§impl Scheduler
impl Scheduler
const fn new() -> Self
pub fn push_process(&mut self, process: Process)
fn init_interrupt(&mut self)
fn reschedule_process(&mut self, process: SchedulerProcess)
fn reset_scheduled_processes_counters(&mut self)
fn try_wake_waiting_processes(&mut self)
sourcefn exit_idle_processes(&mut self)
fn exit_idle_processes(&mut self)
Exits all non-running (waiting and scheduled) processes.
The schedule
function will return when all processes are done.
Auto Trait Implementations§
impl !RefUnwindSafe for Scheduler
impl Send for Scheduler
impl !Sync for Scheduler
impl Unpin for Scheduler
impl !UnwindSafe for Scheduler
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